
Act I: The Ascent
6–8 min. Rat-infested ruins and rust-lit halls. Learn the rules on the way up.


Boss The Ashen Warden or the Rotmother
Grave Hound
Mire Serpent
Bone Archer
Cinder Ogre
Every card feeds the fire.
A five-minute roguelike deckbuilder in a painted dark-fantasy world. Each card you play adds Heat. Play them in the right order and the Blaze cards erupt.
Launching on the App Store and Google Play. Free to play. Offline, no energy timers, no gacha.


Cinder Ogre
Heat0

EnergyTap a card to play it. You have 3 energy, and the order matters.



Heat climbs card by card and resets when your next turn begins.
A card marked Blaze 3 fires its bonus once Heat has reached three.

Lead with the cheap cards, bank the Heat, land the finisher last. The Cinder Ogre on this table falls only to a perfect turn.



Every hero plays by the same Heat rules and spends the Heat differently. Emberknight is free from the first run; the other two unlock by playing.
| Every blow tempers the blade. A wall that hits back: Heat turns into Block and Strength. | ||
| Forge BrandThe first time Heat reaches 3 each turn, gain 2 Block. | Starter relic | |
|---|---|---|
| Heated BladeDeal 6. Blaze 3: deal 4 more. | 1 energy | |
| WhirlwindDeal 8 to all. Blaze 3: 4 more to all. | 2 energy | |
| HammerfallDeal 10, +2 per Heat. | 2 energy | |
| Unlock | Free | |
| A hundred small cuts. Each one burns. The fastest Heat in the game: zero-cost chains, Needles and Poison. | ||
| Serpent FangThe first time Heat reaches 4 each turn, apply 1 Poison to all. | Starter relic | |
|---|---|---|
| Fan of NeedlesAdd 2 Needles to your hand. | 1 energy | |
| Venom CascadeApply 1 Poison per Heat. | 1 energy | |
| Venom SurgeApply 2 Poison. Blaze 4: 7 more. | 1 energy | |
| Unlock | Beat an act boss | |
| She sees the fire before it's lit. Starts every turn burning, controls the fight, then takes one enormous Blaze turn. | ||
| Kindling EyeGain 1 Heat at the start of every turn. | Starter relic | |
|---|---|---|
| StarfallDeal 12 to all. Blaze 5: 12 more. | 3 energy | |
| Pillar of AshDeal 20. Blaze 5: 20 more. | 2 energy | |
| SupernovaDeal 5 per Heat to all. | 3 energy | |
| Unlock | Act 2 boss or Mastery 5 | |





Pick your path up a branching map of fights, elites, shops, events, campfires and treasure. Each act takes six to eight minutes and the game saves after every room.

6–8 min. Rat-infested ruins and rust-lit halls. Learn the rules on the way up.


Boss The Ashen Warden or the Rotmother
Grave Hound
Mire Serpent
Bone Archer
Cinder Ogre
6–8 min. Flooded crypts under a teal glow, where Soaked raises every Blaze number by one.


Boss The Tide Matron or the Sunken Bell
Drowned Rower
Ink Wraith
Vault Hydra
Brine Knight
6–8 min. Magma halls where the enemies feed you fire. Manage your Heat or burn with it.


Boss The Ashen Pyre or the Molten Herald
Ember Zealot
Magma Golem
Cinder Harpy
Pyre Knight
440 HP
He waits at the top of every run. Most runs end before you meet him. That is the point.
Every fight you clear pays shards and hero Mastery, whether the run ends on the throne or on the floor of Act II. No run is wasted.

8 screens, 26 seconds of play












For players who want it all now.
No forced ads, both locked heroes, the Founder card back and 300 shards. Also sold on their own: Remove forced ads ($4.99), a hero unlock ($2.99), card backs and boards ($1.99). One-time purchases, no subscriptions; US prices, your store shows local pricing. Nothing sold makes a run easier to win.
$7.99 once
Purchase helpFor everyone: every act, every hero, the Daily Run.
No energy timers and no gacha. No card packs, no loot boxes, nothing random for money. A short ad may play between acts or runs, never in your first two runs and never in a fight, on the map or during a decision. Optional ads revive you once a run, reroll a reward, double shards or open a daily chest; they are always labelled and never required. The whole game plays offline with no account.
Free to play
Play a turnIs Ember Deck free? Yes. The whole game, all three acts, the Daily Run and every hero can be played for free. Optional one-time purchases remove the forced ads or unlock heroes early.
Is there gacha, or card packs? No. There are no loot boxes, no packs and no random rewards for money. Every card is earned by playing.
How long is a run? About six to eight minutes an act, and three acts plus the final boss for a full run. The game autosaves after every room, so you can close it mid-fight and pick up exactly where you left off.
Do I need an internet connection or an account? Neither. Ember Deck plays fully offline and has no account. Leaderboards and achievements through Game Center or Google Play Games are optional.
When do ads appear? Only between acts or runs, never during a fight, and never in your first two runs. Reward ads play only when you tap them.
Where is my progress saved? On your device. There is no cloud save, so deleting the app deletes your progress. Purchases can be restored from Settings on a new phone.
Where can I get it? Ember Deck 2.0 is launching on the App Store and Google Play. This page links straight to each store as soon as its listing is live.
Which languages are supported? English and Simplified Chinese.
Ember Deck is made by App Factory in Singapore. Use anything on this page in coverage, videos and streams: the icon, the logo, the key art and the Hollow King are below as files.
For codes, questions or higher-resolution art, write to lei@appfactory.sg. A real person reads every message, usually within two days.
| Developer | App Factory (Lei Cao), Singapore |
|---|---|
| Genre | Roguelike deckbuilder |
| Platforms | iPhone and Android |
| Price | Free, optional one-time purchases |
| Languages | English, 简体中文 |
| Release | Launching now (version 2.0) |
Music by もみじば (Momijiba), MOMIZizm MUSiC. Sound effects are original, made for Ember Deck.
App Factory, Singapore
One more run.Always one more run.