
Emberknight
Every blow tempers the blade. Heat becomes steel.
Block, Strength and steady Blaze 2–3 finishers.
Available from the first run

Five-minute dungeon runs in a painted dark-fantasy world. Each card you play stokes the Heat. Sequence your hand, light the Blaze, and when you fall, the next run starts stronger.
Coming soon to iPhone & Android.
Free to play. No energy timers, no gacha, fully offline.
One rule sits under every turn in Ember Deck, and you can read it in three seconds.
Each card you play adds one Heat. It climbs all turn and resets to zero at the start of the next.
A Blaze card fires a bonus effect once your Heat reaches its number: extra damage, block, poison or draw.
Lead with cheap cards, bank the Heat, then land the finisher. When a turn goes right, the numbers get very large.
Every hero follows the same Heat rules and spends them differently. Emberknight is free. The other two unlock by playing, or early with a one-time purchase.

Every blow tempers the blade. Heat becomes steel.
Block, Strength and steady Blaze 2–3 finishers.
Available from the first run

A hundred small cuts. Each one burns.
Zero-cost chains, needles and poison that scales with Heat. The fastest Heat in the game.
Unlock: defeat any Act 1 boss

She sees the fire before it's lit.
Starts every turn at Heat 1, controls the fight with Weak and Vulnerable, then takes one enormous Blaze turn.
Unlock: defeat any Act 2 boss
Hero portraits are still being painted. These silhouettes stand in until then.

Rat-infested ruins and rust-lit halls. Learn the rules against the Ashen Warden or the Rotmother.

Flooded crypts under a teal glow. The Tide Matron and the Sunken Bell drown careless decks.

Magma halls where the enemies feed you fire. Manage your Heat or burn with it.

At the top of every run: the Hollow King on the Cinder Throne.
Climb The Ascent, sink into The Drowned Vaults and storm The Cinder Throne. Each act has its own enemies, two possible bosses and a camp to rest at in between.
Over a hundred and twenty cards across three heroes and a neutral pool. Every card is unlocked by playing. None come in packs and none are sold for currency.
The only energy in Ember Deck is the three you spend each turn. Nothing recharges on a clock, so play one run a week or ten in a night.
No account and no sign-up. The game autosaves after every node, so a tunnel or a flight never costs you a run.
No loot boxes and nothing random for sale. Optional one-time purchases remove the between-run ads or unlock a hero early, and every hero can also be earned by playing.
Every node you clear banks shards and mastery. Spend them in the Sanctum on permanent upgrades, then push into fifteen Ascension levels when the run needs to fight back.
Pre-release captures from the current test build. They will be replaced with the new v2 screens before launch.





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Ember Deck is in final testing. Check back soon, or bookmark this page. It will link straight to the stores on launch day.
Coming soon to iPhone & Android.
Free to play. No energy timers, no gacha, fully offline.